Thanks very much, Luc! I'll give it another try once i'm home from work. I know at this point that i have my spec set at black, so that's one...
I've been trying to find a good shader for brick walls that will allow me to use spec and normal maps. It looks like the "Bump Specular Map T1"...
Yea, if there's a "makes everything look freakin' awesome and works flawlessly" shader out there that no one's telling me about, i'm going to be...
I'm working on a similar racing game at the moment and shader tweaking is an ongoing thing. There are shader updates every couple of weeks that we...
I'm really thankful this got started - is there any more info that can be added at this point? I'm not working on cars right now, but more shader...
Pole Position in the arcade in the early 80's was my first racing game. I ended up playing the much worse version of it on the Atari 2600 along...
I figured out that it was definitely a lack of AIW that was giving me troubles. Now i'm trying to get the old rF1 AIW working and i *think* i'm...
That worked! I thought i'd read somewhere that i didn't need one for dev mode; apparently that's not the case. Now i just need to figure out how...
I thought i was pretty close after clearing that last hurdle, but no such luck. I can get my track loaded into Dev mode and my temp textures are...
Yes! Everything is rendering properly now. Now i just need to figure out how to get my rf1 aiw file working right and figure out why i can't drive...
Thanks for the info Jka! I've run through your first set of suggestions: - changed the cubemap to a 16X16 black square - re-exported gmts and...
Gah! Just realized that my link to the Max project file was broken. It's been fixed. Hopefully someone can point me in the right direction with...
Thanks for checking it out! I've been fearful that the BTB generated track might give me trouble at some point. It's built out of tris instead of...
For starters, thanks Jim Beam and MJP for helping me get the track set up right in Dev Mode! After finding that the GMT Exporter would export...
That did it! I'd been awake and staring at it all for far too long. I've still got to export all the GMT objects to get it fully loading, but it...
I've been beating my head against this for the past couple of days and it's finally come to a forum post. I've got a track that i built in BTB,...
Thanks very much Johannes Rojola and Luc Van Camp for the responses! This has me feeling a lot more confident in moving ahead. Before slowly...
Hello! I’m currently in the middle of a 3 month class on modeling for games in 3DS Max and I’ve decided to use my new found abilities to...
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