Any ideas, if there is going to be mod tools (gMotor plugin?) for newer 3DS Max (2018+)? Currently, IFAIK only 2012 MAX 2012 version exists...
Wow, the effort required to create and fully set up a car in rFactor2 has increased tremendously compared to rFactor1... Any plans for GMT...
Well, sadly, the NSX is not optimised for a full grid. It has no LODs, for example.
Ok, UnrealEngine 4 is free now :)
I personally feel that ISI would be better off with a decent 3rd party graphics/game engine (UnrealEngine, Reset etc) while concentrating on...
What about Oculus Rift and similar things?
Actually, the CustomCmapSpecMap is used for car paint. If you wish, you can use it, although the standard shaders are almost as good (if you want...
Which shaders do you want to use? The light glare shaders? Other shaders are just standard rFactor2 shaders...
Well, you could also render the body parts with lower frequency. If the car had 3 rear view mirrors, then you could render one mirror per frame on...
Hm, the Corvette and NSX feature a full cockpit, but enabled the setting in the plater file still does not show the cockpit in the mirrors.
Hm, it is always a dilemma of what looks/feels/sounds realistic to someone vs. what actually is realistic :) Also, humans have a nice ability to...
Basically yes. In layman terms -- the NSX is probably more detailed (more triangles) and has fewer LOD levels.
Not quite on topic, but I found that The Compressonator by AMD is much better at compressing DDS and gives better results. Also, handy for batch...
I think the NSX has at least 1/3rd more triangles than the Clio and the Clio has just more LODs.
Hm, nobody has mentioned a huge frame rate hit before. The car only has one additional LOD level, and sadly I do not have time to create more LODs.
Nope.
Hey! (I'm Siim). It was a bit hard for me to understand your problem. Could you perhaps make a video of the issue? Thanks!
Hm, the reflections look wrong to me. There is still something wrong with envmap rendering...
Yep, I'm aware of this issue. I think it is partly an rFactor bug and partly a headlight setup issue. I'm not quite sure, which parameter causes...
I don't see it. I think it is also related to the hardware configuration. I remember from the past, that I had z-issues in rF1 (or similar game),...
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