sure! :) i'll grab a sample from the scene. thanks
yes! the trees are working fine in swingman camera i can see them rotating to face the camera, but when i'm on cockpit view some of them disappear...
reset xform didn't resolve the issue. I wonder if the scatter script i'm using is somehow affecting the quads..
Hi! thanks for your help. The triangulation is ok because i used a quad tree from joesville. Visgroups and LODs are correctly configured. I'm...
Thought I was done with my vegetation but still have issues. Still can't figure out why some groups of trees and other vegetation disappears on...
I've managed to resolve the issue. For those having issues with billboard trees follow this steps on post #1. I've been playng with poly limits on...
I think I found the problem. Too many elements in one single object? Anyone knows what's the poly limit in a screen-aligned quad mesh?
i'm testing the track in dev mode using the isi trainer.
Hi. I need some help. I'm having some issues with billboards. The trees won't render in cockpit/tvcockpit but render fine with the rest of the...
you can use SoftTH and expand your current view
brighter on the outside and darker inside?
Hi, anyone knows the correct way to create normal maps for trees? thanks
A nice start to dirt physics. I think that this as a lot of potential. I can't wait to start modeling some dirt tracks for rf2. Great work guys! :)
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