After some time away from rF2 the new online experience got me going again :), for a while, until I noticed some performance problems. On the...
Few years ago I thought rF2 was about to surpass online activity of rF1 easily. I was under the impression it had by now, but then I had a look at...
Well into third year of rF2 development, the product is still missing basic exposure and reviews that rF1 had. For example, compare the GameSpot...
I grew annoyed of driving on rF1 track conversions with low-poly road mesh in rF2. As I couldn't find any simple tutorial, I decided to make short...
In September a new much awaited feature was announced in form of a dedicated server, which would finally allow scheduling events where users would...
Bug from year ago is back with shadow issue inside cockpit, see picture. [ATTACH]
rF2 is coming along quite nicely, and also (track) content is produced at reasonably quick rate considering it's only a two-person track team. My...
Now that Assetto Corsa has launched their first version of multiplayer, it's interesting to compare it with rF2 and see what they do better/worse...
rFactor2 has now been out for round about 18 months and the paid beta period has ended (as my understanding is subscription is now active for 1...
I, as quite a few other users, had problems with low fps on Silverstone, averaged around 35 fps on a fairly high-end system. I decided to put road...
I have owned rF2 since the first beta release and in general I have felt happy as customer how things have gone forwards recently, physics,...
Vehicle labels do not show up in replays when HDR is enabled. This is another old bug remaining from previous builds.
I haven't been able to get any kind of road reflections to display on the latest build (this might have even been an issue in previous builds, as...
Latest build offered some nice improvements in many areas, however, I still have a couple of bugs which were present from earlier builds -...
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