Oh apologies only just seen this thread, thanks for tracking it down mianiak ;)
Hi all I’ve created what I think is quite a comprehensive tutorial for the end to end process of creating a track from scratch in Max and...
lol, sorry I was doing it initially to get as big an audience as possible :P
Hi, Yeah I am in rF not rF2 (apologies for wrong forum but as blakboks pointed out this has a bit more activity :P) the naming bit was an issue,...
update, I hadn't made the Mesh files for the X-Secotrs :O
Ok so thanks to everyones help I actually have a track in rFactor (w00t). However the track is vibrating up and down and I can't move the car....
ah, thought it had gone deafly quiet after a rapid response to a (possibly simpler question :P) on another post last week :O
Can anyone help by following the link on the above post?
Thanks for the info Freew67. Once the track is exported to the rF format does it refer to the same textures as you are using in Max or does it...
I'm gonna try rFactor on the basis that its probably a better start point as all the tutorials are usually specifically for that and it's les...
So am i right in thinknig those are from the table in the ISI pdf. So Map channel 1 is: Diffuse Map and Normal Map, 2 should be Multimap,...
update: I opened the Joesville, unhid all (the full track is there) and then just deleted the entire track and built my trial in there and the...
ok so I thought I had applied the texture but now not so sure, so I drilled down to Track_Main.dds and clicked,'show standard map in viewport' and...
OK so basically I've never modded for rFactor (either) before and am hoping to start. I've been looking at some of the tutorials but don't always...
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