The nuance here is that this party was in direct contact with S397 and at the same time developing the Tatuus cars in collaboration. But yeah it...
No, they were licensed by Engineering Consulting for use in rF2. The IP for those tracks is also owned by EC.
Not really. Engineering Consulting was the company behind the development of the Tatuus cars and a couple of tracks. All officially licensed. The...
My standpoint has always been that the most effective solution would be a limitation of forces at the firmware level. So whatever the software...
Are you going to take it on? I am curious what your take on this is given that S397 does not make or sell the hardware and accesses it via an API...
Let's start with the cost of racing. Once that is in place, I'm sure most other things will also happen quickly!
So what is your solution?
What is the alternative? With brands becoming more aware of the gaming industry, you cannot continue to create mods with no license. The...
That's not true at all. Open source does not mean that you cannot sell any assets. You absolutely can. You can also include open source assets in...
That project still has a long way to go @Mauro but I'm determined to continue working on it (as software is probably never "finished") but this...
Sounds like you would be interested in a Nürburgring simulation, and there might actually be a market for that, since this is such a popular track...
I'll assume that the developers at Studio 397 are reading along to see if they can diagnose the issue, but these are very difficult issues to find...
The common way to render shadows in (almost) all game engines is a technique involving several "shadow cascades" that move with the camera. Once...
Just to clarify something here. If a client says to the server "I can use X up and Y down" that does not mean the server will actually send that...
I'm looking at this mainly from a technical perspective. Let me explain... Based on the initial announcement for LMU, where they anticipated a Q4...
I think what @Lazza states, makes sense. With the LMU planned full release moving from december to february and transforming into an early access...
Why does rF1 need a new matchmaker when there is a Steam version available for many years now that includes a matchmaker hosted by Valve (just...
There are obviously different settings already for shadows but since they are rendered in a way that is much more complicated than a "back clip"...
Rendering shadows is a big framerate killer so all games have this issue. Shadows are rendered in a few cascades and while you can make the...
We know it's built on an evolved version of the rF2 codebase, so all of the simulation code is there. Going from a more "realistic" physics model...
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