Touching those values it's really a bad idea, especially for official tracks. Isn't only mip bias offset affecting sharpness@distance, but also...
I don't know guys, I still can't repro any of the problems you are having there. Also, our artists are following our guidelines, on a daily basis,...
We do update both 32 and 64, but as I said, we do not have any bug that does reproduce what OP is reporting. Feel free to send me a sample of...
Hi, I'm not sure I understand what you are reporting, but the process is easy, and does not have bugs in it afaik; Map UV/Ch1 for your diffuse,...
Yep, and it will never work that way in that shot he posted, as he is trying to activate at Submat level, while he needs to do that at Stage...
That is an extremely low end GPU, and a very slow CPU, also capped because of the TDP management, so without any specific report (with details...
That shot of PC2 shows almost all clipped blacks, we don't want that really.
Couple of things to check. Most important is that your Texture Stages are linking to existent maps and folders (otherwise they will cache...
It's fixed now. We solved this morning. Now, as happen with all the fix we do apply, needs a bit of internal testing, then will be probably part...
Bug is already in the ramp for a fix. Tnx.
Then don’t buy. Easy. Said that, I am tired of your continous complaining about basically everything. Since looks like you know better than...
That is a different thing and it's a code bug we have at the moment, with some rigged animations. Something went borked there during code...
@SPASKIS The offender are the tire stacks, named with sobj_ prefix. They are not shadows. Check those models as they have vertices with world...
Nope, the Wear variable in the .TDF is for both Player and AIs. StaticRoughnessEffect is, as I said, in the tire compounds (TGMs) and of course...
Wrong. We do have AE in the Tonemapper, and it's totally working. The fact you don't see the "exposure pumping" it's because this version does...
That "Roughness" it is not influencing the tire wear; it's the coefficient of friction of the asphalt (that does influence the...
Map your glow mesh using the shader and the texure in the example, and move your glow mesh UV up or down in the light bars. Left bar is for white...
[IMG] You can find the tutorial here: https://docs.studio-397.com/developers-guide/tracks/track-art/guidelines-for-track-artists At the end of...
Guys, instead of complaining and then assuming stuff you don't know (we didn't lowered any frequency to improve performance as stated above), just...
If you implement properly the Image Based Ambient Lighting (IBLA), and you add proper convex hulls around your track, you'll manage to get better...
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