[IMG] [IMG] [IMG] Having some fun modding days, two RC tracks for fun will be released soon,:) Cheers!!!
Awesome work, Thanks for your work,:)
Hi, AsTerix1 work on it,the last video I've seen is in last year, I don't know if it it's finished https://www.youtube.com/watch?v=WJ1PAfc6MHs...
Looks awesome, great great job, Cheers!!!
Thank you Spaskis, Saludos.:)
Awesome Mario you did it again,THANKS!!!!! [ATTACH] [ATTACH]
Thanks for the advice,:)
Thanks Mario for the new version, works perfect,:) [ATTACH] Cheers
Awesome work guys,:) cheers.
Like this? [img]
I'll do some tests more but for the moment works fine,:) [img] [img] Thanks Mario,:)
Perfect, Now is running, Thank youuuu
I get this error when I try to open the new trackmacker version, [img] I've put into "MAXDIR\Scripts\Trackmaker", run the script and then...
Thank you guys for the suggestions, I'll do tomorrow some tests and post here with the results. Cheers.
Awesome mario, I'm converting the moscu track and now I have to do the road lines and with this I'll save a lot work/time. Cheers.
With 3dsimed as you say post before, you can separate all the objects for better import, roads, terrain, trees, armco's... etc and then with the...
When I remove the alpha channel of the main texture the reflections on wet surface disappear, [img] This is my settings in max, [img]
With this script you can import rf1 gmts to rf2 shaders and create layers for work better is an excellent tool. We win together, We lose...
But the alpha channel is mandatory to get the water reflections in rainy conditions, I think, Hehehehe, I'm bit confused now, We win...
Yep, I called "roada_wet"
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