That is not true. The cloud textures are contained in the sky.mas in Core. That is true - since the clouds are/could be used to determine track...
Hmmm ... what dx9 add-on are you referring to? Also, as per my previous post, no changes were made to shadows.
No there are not. What gave you this idea?
Did you try reloading the supplied config called "AZKeyboard"?
Judging performance by FPS is very misleading. Based on your reported numbers, HDR processing on your system takes 790 to 950 micro seconds per...
Right - it's only en error removing temp file directory, mas file was created OK with no errors. Go delete or clean up your temp directory...
You can believe whatever you want to believe, sir. I can demonstrate conclusively that what I explained in previous posts will absolutely cause...
It's ok if you set your Format: to a locale that uses whatever as a decimal symbol, rF2 will handle that. But if you manually set the decimal...
This problem can be caused by having a customized decimal symbol - i.e., you have set your Control Panel\Clock, Language, and Region\Region and...
Thanks, that looks like a real bug, I will try to get a fix in to the next build.
Hi - I've probably posted this in the past, but just a reminder - those reported memory numbers in config.ini are not used for anything. Changing...
If you're still talking about high lum sun, I dont think that's true based on the actual pixel shader code, which was some test hack that was left...
Thanks for finding that - I could not get the black screen thing to happen until I changed language in Windows and saw this formatting problem...
These settings only apply to multiview (SubViews=2) you have SubViews=0 which is triple wide but only one viewport.
Just to be clear - the internal parameters are defaulted to the same initial values if those new lines are not in the config.ini. Once you start...
Hi - when using subview params, fov is controlled by screen width and height, and eye distance, you cannot adjust it separately. to revert to...
:confused: I was trying to say that I have several so-called dinosaur machines which do not exhibit the problem at all, thus making it difficult...
In Win 7, in the 'Set custom text size (DPI)' option, unchecking the 'Use Windows XP Style DPI Font Scaling' has fixed this problem in some cases.
I've been looking into this a lot, and it does not seem to be related to the relative CPU 'power'. I have exactly one test machine which exhibits...
Yeah, I saw this same problem on some older machine with big fields. We are looking into it, doesn't appear to be gfx related.
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