CAD is pretty much useless when it comes to video games; CAD is all NURBS (math), but games require polygonal models (triangles in space). You can...
Uh, most pCARS content is licensed...
I'm a professional Industrial Designer and I do design as a hobby in my spare time. :)
"Loch Drummond" sounds Irish. The Isle of Mann is between Ireland and England. I'll just leave that there.
If he is doing something that benefits a competitor's product, they can put a stop to it if it is in his contract. Chances are that they won't,...
While we're on the topic of dreaming, I'd kill for an accurate rendition of Loebethal or Mosport '67... :rolleyes: [EDIT] Or Watkins Glen. OR the...
For which car? If you're looking for the historic cars, there's a face image in the cars' MAS file that gets used. It's the same for every car,...
Strictly speaking 1966 was the first year of the 3 Litre formula. Trouble was, though, that those engines were hard to come by so many teams...
In the EVE cars (At least, in the F2) the inside texture is not an 'extra' texture, so it doesn't work with that system afaik. Same here, I...
Alright, here's a little update on where I'm at. Since restructuring, I'm having to basically redo all of the old cars. Still have a few more to...
Hmm... I'm going to try to put this helmet on the cars in my skinpack... We'll see how that goes... It'll open up the options considerably for...
That's interesting; is that a different helmet than the generic cars are using? The helmet on the EVE F2 car at least has 'half' a texture that...
Oh man; could you imagine a vintage version!? :cool:
That must have been quite a pain. How long did it take you to get the lines into the right spots? There's absolutely no reference in the texture...
Unfortunately Cevert's helmet wouldn't quite be possible; the current historic helmet has mirrored mapping; everything on the left side of the...
That's actually just an alpha channel that's too opaque in the goggle texture; one of the details I'm working on with my Historic F2 update :)
Could we pretty please get the historic helmet template? All I really need is the UV unwrap. Could anyone do that? I don't have access to 3DS to...
If you have a black and white blank template, you could keep on a layer above all of your painting layers and set it to 'multiply.' If you don't...
Not to mention the fact that anyone running a league on an alpha version of a game has no right to complain about an update breaking the league....
The main texture has a black alpha channel (which should be matte?), and I've done the same with the CPIPE_S.DDS file and there's still a...
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