and one more thing, if you have a load cell brake make sure to use 1 as value in the gamma setting to make it linear.
i have the same wheel... and i cant complain about it in AC... make sure to calibrate your setup with the wizard integrated and for the ffb i use...
:rolleyes:
ok pleclair... got it. i imagined that would be hard to change all the diffuse map... with all written in the asphalt. and i dont know how a...
for job i make architectural renders... interior end exterior. sometimes i also reproduced some roads... and asphalt. i should have some nice maps...
it seems a boat floating around the track from that video... :eek:
[ATTACH] 2 min... of nothing to do! ;)
http://www.3dmentor.ru/ i often use this collection of plants for my work (3dsmax render)... its good and not very demanding in rendering time......
asphalt texture... not so good...stretched the most weak part of the track in my opinion are trees... really its unwatchable... i know its not...
it looks like RF2 with no hdr... better for me 90% of the time...
make sure to have multiview on!! so you want have a distorted render with it off... in tight corners i got that feeling too
why the mirrors, the real mirrors of the car, do not show the real picture??? part of the own car, road and env... it would be nice to have...
omg!!! very nice!!
the whole game looks more ralistic with hdr off IMHO!! nice surprise... i'll try this weekend! thanks isi!
+100000 and the problem is that rf2 its not in BETA anymore...
graphics and performance wont change... from beta till now how much time is gone?? dont remember... too much and things aint change much... so...
rf2 its not even close to the shots before... it aint a problem if the performance would be good but... poor graphic and poor optimisation......
some improvments also for my 460sli!
should be just cars skin i think!
quella degli specchietti devo ancora provarla... mi farebbero comodo degli fps in + ma รจ impensabile di giocare senza degli specchietti, che...
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