Thanks.
Great, Thanks This leads me two questions: If the skin does not have this texture that happens, it is loaded a standard one? These textures to...
ok, thanks. It would not hurt as a function, whatever car occupies the garage, the pit wall takes the color and the team logo.
Hi I have a question with the textures of these objects, it's possible let him load the colors of specific team? if yes, what texture should...
Many Thanks :). Now I start to study your suggestions.
Good suggestion, Juergen :). I try for sure, Let's see what happens.
Hi. I'm already use T1 Shader. I checked the setting of the specular and is set to black [IMG] I have not tried it yet to remove the movable...
No, they have it, prejudice to possible bug gjed. But I do not think, because if I remove the tick to omni, they do not light at all. They are not...
I checked the object several times, no double faces and normal are properly oriented but I never thought to remake the object. I try and tell you....
Thanks :) 20 fewer? maybe a little too much. ok, I see if I can optimize it a little more.
sorry, double
I compared them with my track, the voices are correct. So I'm thinking that ActivationLapDist=4093.3 is wrong, that the track is shorter and the...
Hi, Thanks :) especially for your help with testing and the objects of the FunPark. I also updated the Ferris wheel with fairy lights [img]
New version, 1.5, in the first post - End of both DRS zone is now correct - New boundary objects by Juergen - Redo all the trees, now using rf2's...
All the lights of my scn are set as your example. Or with "Try only omni's" you mean to uncheck the spot option in the exporter? I will, in any...
I have some problems with night lighting. Some objects were not fully illuminated, but had portions that remained dark. I managed to solve it by...
Hi at all The 3D pole of the net and the streetlights have flickering problems as they move away from view. They use the same material that is...
Thanks to everyone. Now they seem to work perfectly :D
Hi To begin you can follow this video. The only difference is that you already have the spline. You just have to convert the object you have...
I found where I was wrong. Simply the problem was in the rest of the track where the trees material had a old setting (T1 No shadow) that override...
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