People who have contributed to this pack (in alphabetic order): Alex Koda | EraZr1 | ethone | Fraggon | Mastpalermo | pitspeed Thanks to...
I'm trying to switch to Blender, which mostly has worked ok so far. A lot of things are different to what I am used to, but mostly I can manage....
Posted in a separate thread for discussion of this track only: Le Mans 1991-96 v1.00 is available now (~181MB): Trackcreation.net Mediafire Basic...
[Released] Nazareth Speedway 2013/02/25: v1.00 has been released. Download links here (trackcreation.net) and here (FileFront). v1.00 of...
Track update doesn't work. Repacked the layout files since I updated only the AIWs, packed it into 1.02 that has "Update from 1.01" checked. 1.01...
The static cube reflectors that are defined in the .scn file of a track are being computed and loaded into VRAM even when Environment Reflections...
I have now learned this the hard way: Only use those that are absolutely necessary. No news so far, but here's the advanced lesson point: They...
The rear wing of the AI cars of the FR3.5 variety seems to switch between low/medium downforce and high downforce between the A and B LOD stages....
Never noticed this before but then I don't go off track frequently. Ahem. ;) [ATTACH]
When I updated Fuji and Topeka to v1.01 each I didn't spend much thought on how it would affect vmods. Since I created another full version it...
Now that DRS is an active mechanic on at least one car, should we build our tracks for DRS-enabled cars or not? Fuji is my current concern - it...
[Track] Heartland Park Topeka v1.01 //--------------------------------------------------------------------------- // v1.03: Complete version...
I must be doing something wrong with my meshes, materials or instances that causes the mirage effect to go crazy. For Fuji it was consistent but...
Heartland Park Topeka has a drag strip that I have modelled anyway. Now I spent a bit more effort to make it somewhat functional for people to do...
I wish there was an easier porting mechanism to get cars/tracks from the proper game into DevMode. Unpacking and "rebuilding" the folder structure...
I'd like to raise the suggestion of a second RealRoad material that cuts out the racegroove and marbles stage so that it shall have less of an...
Please allow us to enforce the pit in/out lines on our tracks. It has been a rule in F1 for a decade now. For those racing on ovals it would allow...
Please put the specular stage and the rain reflections of the Real Road material on a different mapping channel. Currently it is mapped to Channel...
Fuji Speedway 2012 [img] v1.04 is now live, go get it here: TrackCreation.net Changelog: v1.04 - Fix for AI slowing down at s/f line...
The ylolt material already allows us to create objects that light up when a full course caution is called. I would like to have the same...
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