only if you use a differential gps otherwise you are back to +- 1m
any chance of sending/posting your script? please? :cool:
i'm still a bit new to texturing... and wonder if someone could shed some light on which shaders to use from the gmotor set for this kind of...
in feels3 thread about terrain texturing he talks about the following... "Last step is for final touches. I usually add some colours (mainly...
Can I ask whether 2013 will be supported with shaders and exporter with the next build of rF2? Or more generically, will you be supporting 2013...
It would seem sensible to keep up with the latest version...? Not sure how big the changes are but I am getting issues loading the converter...
Has anyone got the coreshaders and so on working with 2013 version of 3dsMax... I get errors about entry load points as it trys to load the...
where should Partial Cockpit View="1" be placed in the plr file to get it to work??? Thanks Simon
I just noticed in the GMT output roll out a numeric edit called "Max list verts:" set at 16384... could this be the maximum before we get strange...
I created a straight track for some other testing (FR3.5 take off) and I noticed some interesting issues with track segmentation. The track is...
I have three observations. Recently been doing some testing with the new build 85. I have built a straight track 3000 m long. At one mile...
I have had difficulty in the past getting billboards to work. So I thought I would try again with build 85. I seem to be having more luck now,...
used MAS editor to check contents of old CoreShaders.Mas and have deleted those files from my HardwareShaders Directory.
can someone help me... by looking at the other threads it looks like having the unpacked coreshaders from rF1 is the problem... I don't need them...
yes i took that from Moddev\Shared after the update dated 15/5/2012
[ATTACH] I just downloaded build 89, and copied the appropriate files from the "tools" folder to 3ds Max... I get the error above. Any...
that they are willing to share? I am putting white lines on top of my track as suggested by ISI. However I am not a texture expert and I...
I have got trees to alpha blend... this is the first time for lights, so re-using glows from other tracks... I don't have paintshop but I attach...
ethone, im doing this also, but my glows don't change with the src alpha dst alpha at all. they still look like squares fully coloured... what...
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