I've been away for months waiting for some dirt implementation so i could resume my work with ttool. But now my mod which was working fine is no...
I've been messing with alpha reflect for days, it's been a few months since i put anything into rf2. I started browsing the forums and found a...
I started a new thread becuase this issue is separate. I'm trying to use add alpha relfect but it is not pulling it from my texture. I can make...
I've searched the forums and the tuts and just can't seem to find a specific answer to my issue. On my main WCCARBODY setup like the tutorial,...
I have been messing with this issue and just cannot get it resolved. I have 2 objects per tire group, same pivot points, but they always look...
My latest tgm's were working fine, and build 60 crashes them. I don't see anything specific in the changelog about any changes. Any ideas?
Would like to see the ability to change tires per corner instead of front and rear.
I have 3 roofs as upgrades, but they are all on the main WCCARBODY material and mapped in the same spot on the template. Out of the car works...
Info related to this thread. The DT Multiplier will fix most crashing/hanging issues with the ttool. Try lowering this value if you are having...
If i have my tires half buried into the terrain and nothing will get them level... SOLVED: Solution: If you use a .tgm from another car, make...
I know the xsectors are forced or you crash for Tracks, but are there any forced instances for cars? I got nothing in the showroom and a temp...
How exactly does the racegroove work as far as grip is concearned to show the racegroove texture? Is it controlled in the tire file? tdf? gdb?...
Given that we can't open the rfmod files, could you give us an insight as to how many polys the new shaders will handle? I'm guessing they handle...
Separate names with a comma.