I don't consider myself as complete rF modder as I have only released few tracks for rF1, not cars (yet). This post includes pictures to keep it...
More like 360kmh with correct gear ratios ;) [IMG]
I've never said anything negative about Reiza.
I'd say that whoever makes (legally of course) the best end product out of whatever engine/platform as a basis, is the best end product developer....
So people making games with Unity 3D are not game developers? Or those making games with UDK or CryEngine? BeamNG uses Torque3D engine, they are...
So engine developers are always the best even they make lousy games with it? Sure, rF1 engine is old as hell but Reiza has taken pretty much...
It is not uncommon at all for today's game companies using 3rd party engines, I don't understand what is the problem there?
Reiza is currently only developer (from those listed) that has successfully created true racing experience with full field of cars, tracks and...
Physics wise that is. And to refresh memories of long forgotten issue:...
Consistency between DevMode and Single Player would still help a lot, just sayin' :)
The question was about when ISI hires car guy for example, has he learned the gMotor physics engine by himself (like modders do), or if there is...
Guess I did because I got answer that satisfied me :)
Finally reasonable answer, thank you :)
I find it hard to believe that there is not any in-house documentation or tools for car modding? It took community (many people) many YEARS to...
You have in-house documentation?
This [IMG]
AC does feel very numb, I don't like it currently. But I cannot give my final judgement until I can try VINTAGE car on PUBLIC ROAD which is...
Never because democracy and art do not compute.
I remember that there was windmills, not sure. But yes I think community should widen its perspective from closed race tracks to public roads....
Public roads! For example Hondsrugring for rFactor1 http://www.youtube.com/watch?v=U_an_FpACME
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