I've been scanning the texture and I can't work out where the mirror stalks are located. Anyone know? Thanks in advance!
Is this possible? I'm tired of not being able to play RF2 and I want to see if an older version of rF2 would fix the controller issues I'm having....
rFactor2 loads from the launcher, I can change settings, cars and tracks just fine but crashes to desktop without an error message the moment the...
I've got a wheel which has only four face buttons and two paddles which means I have to pick and choose the handful of functions I get access to...
Would it be at all possible to simulate basic aero flex by giving wings a first, second and perhaps third order of downforce and drag lost with...
The upgrade system still seems fairly primitive and I'd love to see upgrade files that, rather than just overwriting downforce/etc. values could...
I recently returned to rFactor2 with a new PC and found that there was a microstutter and that the cars were almost undrivable. I soon discovered...
Once I've played the new build of rFactor2 all sound will cease to function on my computer, (in Winamp, volume controls etc.) giving me a bad...
The following fix has made rF modding far less of a headache for me so I thought I'd share. Some have been getting this in certain 3D and 2D apps...
Maybe some of you heard this, maybe you didn't but Mclaren F1 cars of recent years have an interesting feature - the driver is played a specific...
Can someone explain what StaticSwitch=100.00 means in a reflector? What purpose it serves? In fact, is it possible to get more detailed...
Could we get some kind of documentation on each of the available GMAT options and what each material level does? It'd be really appreciated. Thanks.
Basically I'd love a handful of values that lay out a car's X/Y/Z resistance to chassis flex as well as basic aero flex, maybe a 1st and 2nd or...
Still not possible I see - it's a shame, it'd be nice to add texture animated decals, especially if the particle affects haven't advanced from RF1...
I'm sure I used to know how to do this but my recent attempt caused a load error. I get an error and the game crashes. Specifically I get 'Error...
Okay, so I managed to get my own skybox (in a crude manner. Giant sphere, textured extremely high res.) Problem I have now is that I need certain...
Is there any way to set a material semitransparent/translucent? What shader would I have to use to combine cube, bump and color maps with...
How do I create a glowing object, or more importantly, an object that glows a color other than white? I'm also having trouble making a shiny...
Okay, the new sky and environment is cool... but what if I want to get rid of it? What if I want to put my own sky in, even if it's just a 2D...
Two simple questions: 1 - Will there be dynamic rain sounds based on how fast you're moving? 2 - Will rain sounds be less obviously looping...
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