I agree with both of you. All I am saying is that the primary difference between game and real life (and with real life I don't mean a video...
This discussion is too technical for me. All I see is a possible paradigm shift, like gaming steering wheels were back in 1995 and FFB was back in...
I dont understand? F1SR wants to mod 1992 and 1993 F1 seasons. Active suspension modelling is crucial is these are to become historic mods. I...
Hi, are the following in rfactor2? -Standardisation and embedding of physics based FFB (realfeel, leoffb, carfactory, etc)? Instead of having...
The main problem which detracts from the "experience" of sound in racesimulations is normalisation. It has been like this since the beginning of...
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