I think I've solved my problem...whenever my external USB3 connected storage drive is connected, I get that error message. Whenever I disconnect...
The interface is Serial ATA, SATA/600 Transfer mode.
I've deleted EVERYTHING associated with rF2 from my PC...still having the problem. ISI Support sent me a "ISI Hardware Diagnostic" program....for...
Haven't seen it myself...had to send an email to them...still waiting on a response.
I've been offline for quite a while, so I decided to update rF2. When I opened the Launcher, I had to try and reset my password since it didn't...
After reading this from the first post, I have a question: - Cockpit > No more half carbody mesh for this view, highest carbody LOD is...
I Build 342, no matter what quality/performance settings I was running...I actually gained some (5-10, depending on which settings) FPS with...
My first advice for triple screens would to NOT run in Multiview mode. It eats up quite a few FPS right now. I gain 20+ FPS not running Multiview...
I read that before...it's for a "low poly" Clio which adds up to only a little over 16K for the highest LOD. I was wondering what ISI's...
Is there any sort of guide that states the recommended polygon count for cars being made for rF2?
I gained about 20-25FPS on the average with Multiview off, never thought about turning it off until seeing this thread and the FPS gain. I was...
Ctrl-F's done that cycling through the video loads/FPS thing since rF1...I always used it to check slower rendering areas of tracks before...
Won't get an arguement from me on that, for sure.
Porsche has licensed their cars exclusively to some companies for use in their games. Licenses that cost those companies a good amount, I'd...
+1 I've seen a large FPS boost myself, running ATI CrossfireX, compared to the previous Build.
Was wondering if anyone had made/seen templates for the FISI wheels?
Tim, if you get a chance...would you mind pointing out the thread where it's been mentioned before? Last response I've seen from an ISI staffer on...
Same here on the EVE F1's.
Are there any plans to support older versions of 3DS Max, like Max 7? Or, is it lacking in some features for rF2 models?
A secondary question....all of the ModID's that were issued for mods that didn't work for whatever reason, like the one(s) I tried to make...is...
Separate names with a comma.