Slightly unrelated, but is the front suspension monodamper implemented with all the setup options? Is it possible to adjust the roll preload (to...
Tire deformations are very cool. I'm not liking the suspension movements of the FR3.5 though. Not sure if this is an issue with this particular...
Any chance the drivers hand can be animated shifting gears? That would definitely add to the immersion.
I think you are right - the shaders, the reflections, the textures, the shadows all need to be really sorted before you start messing around with...
Any idea if the intensity of the shadows will be adjustable independently of the HDR and other effects?
I'm curious to see more daytime shots. After all, that's when most races take place. In this one, I think the cast shadows aren't strong...
I think part of the problem is the reflections on the cars aren't quite strong enough. And while this blue car is too bright, I think the rest of...
Totally agree with the above. At this point there's absolutely no excuse not to have great graphics. There have been animated pit crews in race...
Sure, there are the paddle shifters, but the hands and arms should be much more in front of the wheel, rather than coming in from the side like...
Very cool....I really hope those aren't the final hands though, way too skinny and don't look to be gripping the wheel.
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