Ok, thank you for this information.
Try to reset special waypoints (Unsupported => Reset Special Waypoint), save, reload the track and save again. Also, make sure that you have done...
Generally, you should load the track in DevMode with Skip Barber car and then run "Simulate Fuel Usage" in AIW editor (don't forget to save AIW...
Looks like that screenshot is from older version of the standard shader. The latest version does not have that option. [ATTACH] The latest got...
I have "outsourced" Southshore, because I simply have no time to work on it right now. :) Friend of mine is building the track from scratch with...
Road shader uses several mapping channels (A to D in mat editor, 1 to 4 in 3ds max) for different type of textures, like albedo, overlay, groove,...
There is 64k vertex count limit in single strip. It is good idea to keep eye on poly- and vertex count of each object. I cannot see on you pic how...
Please attach some of those road pieces together as well. Suitable length of each road piece is around 250 - 300 meters. Avoid cutting/attaching...
We use Substance tools for material creation. Substance Painter generates all required textures (AO, roughness, normal maps etc.), when exporting...
PBR - A Guide in rFactor2 - Developers Guide (studio-397.com) There is actually 233 "racesurface" pieces. Polygon size is about 0,5 x 0,5 meters,...
Finally got time to drive around few laps of this track. It is a good start. This track could really benefit new IBL shaders, some ambient...
Good start! Karting layout looks interesting as well.
Sounds like your terrain and road is above 0 meters at z-axis. The car spawns to coordinates 0,0,0 and never reaches drivable terrain. If you...
Yes, there are many ways to do it. Like simply clone, flip the faces and attach etc. ;)
I'm assuming that happens in DevMode, right? Does the track load in the viewer normally? If it does, can you see road surface and/or terrain when...
Yes, that is correct. StarterWorker-, PitOfficials-, CornerWorkers- and SafetyWorkers should use VIsGroup 32. Scn file example:...
Disabling commonmaps is not recommended. Full SP/MP game modes may not expose these errors, even if they may exist. Proper fix is set marshal...
And if you exported it, did you export it to the correct folder?
Please set VisGroup=(32) to all track marshals.
Would it be faster to model new road mesh from scratch? You should able to create left-, center- and right edge splines from existing road meshes....
Separate names with a comma.