I made a complete guide for rF which details everything from setting up the files to modeling. It leans heavily on 3D Max, since that's the only...
Ive never ran into any problems releasing tracks with ISI textures in them for rF1. I still haven't figured out a way to make a good grass mult...
I use GE and Sketchup occasionally to capture terrain and export it to max. There are some rally tracks Id like to make, but modeling out 10 miles...
The main technical problem with putting the garages in the pitlane is; 1) It would require setting up the AIW so that each car had its own...
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