OMG, this is something. What's mean it's runs? Isn't it runs when unticked?
Good. Looking forward to try next more stable unstable build. :)
I found the problem. Fact that i can edit HDR at Joesville really made me interested in this issue. After some experimenting i found that if...
Reported for build 240, still actual. http://isiforums.net/f/showthread.php/13129-Build-240-DevMode-PostFX-modification-doesn-t-work No reaction...
Coridors? If you have tarmac inside the turn, autofinding coridors will count it as drivable surface.
Handling defenitely has been updated. I noticed it in unstable build. To me cars became more predictable and stable at edging situations. However,...
Hmm... This is not right folder. Take a look into AppData/Roaming. I have here cmpinfo.dat text file with description of my components inside....
@INTEL48 No direct answers on questions again, huh?.. Can you tell how many entries you have in the list here: [ATTACH] on machine where mas...
That's better. However, more information is still needed. How many rfmods you have there? Did it slow down after adding rfmods or just visiting...
Main question was not been answered. :)
Yes, i can confirm this bug. Loading any track second time after session with private practice On will cause no AI cars added to session....
For me i works fine in build 300. Extracted MAS, packed MAS, created simgle component packages - it didn't crash a single time. You should...
@Lazza Seems like you have absolutely no clue how public release candidates work. Actualy, i think ISI plan on releasing stable builds each month...
No. Well, actualy some keys explained here and there in different pdfs for modders but it's far from been complete description.
Had a ride today at Symmons Plains with EVE and Spark F3's on patrially damp track. Noticed that one or two out of 15 AI cars had spray sometimes....
Delta-T, i.e. timestep for calculation. Lower DT - higher precision each itteration but more itterations needed. So it's kind of trade-off between...
Hm... Sounds like you did not name your realroad meshes begining with RaceSurface_
Did any of you guys try to experiment with controller.ini settings? Automatic steering range setting, reinitialization, etc...
If you change geometry of the tire you must recalculate all loopup tables for it. There is, however, simple size multiplier somewhere to use small...
Problem with bloom or losing controllers probably. Actualy there is plenty of major issues.
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