@whitmore Forgive the seemingly stupid question, but I haven't seen it mentioned here yet: you're using the 2.01 version of the Formula 2? I...
I'm curious: how will glows be handled if the player doesn't have post-processing turned on, but they do happen to have track detail turned up?...
3DSMax 2012 32-bit is the latest to be supported by the plugins, I believe. gJED is a thing...it takes .fbx imports. However, it doesn't seem to...
I don't think this is possible for the following reasons: AFAIK rF2 loads everything that's needed to race (all cars and track assets) into...
There's certainly some other things that could be done to improve the grass in rF2. This type of grass, I think, gets you 90+% the way there,...
Cool! What's your framerate with/without the grass. I know it's not an accurate representation, but I'd be curious to know how much time even...
@MarcG Thanks for starting this thread! I know there was some discussion about 3D Grass some time ago, and Tim made some great points about it...
What is going on with the shadows using the normal maps? AFAIK, that's not a thing. If there's a paper on it, or anyone can point to someone...
Thanks! It's been fun just to play around with this stuff, however, as it currently stands, it's not at all performant (not that it couldn't be,...
The takeaway from those mountains is how they're changing color based on the distance and sun angle. Technically, it's not specific to the...
So, to kill some time until the DX11 build comes, I've decided to play around with some better Aerial Perspective. This is literally my first...
They don't work as well as they do without depth information. They're just not as convincing of effects. Billboarding could work as long as the...
I don't believe so. Trial and error is best way to find out. Add means add, as-in the mathematical operation. You're right, though it's not...
Perhaps you could post a screenshot of the issue; that always helps people provide specific feedback--maybe they haven't run into this exact issue...
Well, I think you hit the nail on the head in that each person has a thing that they're interested in doing, and they're not really that...
Yeah...assuming we are still able to write our own shaders when they switch to DX11. I'm really hopeful that DX11 will actually allow us to do...
Ok, I've finally gotten around to taking some more screenshots of the shader development. Here's a comparison between the equivalent ISI...
Right?! I don't know the credentials of most of the people responding to this thread. But it sure 'seems' like we have a bunch of people who...
Oh, yeah! I totally get this! :D I just have a single 21" square-screen monitor, myself (Wacom Cintiq), since my gaming rig is the same as my...
No worries! Wasn't trying to 'attack' you for setting up the poll. I participated as well, so I think it's a fun idea, and interesting to see....
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