Thanks for the report, folks. Thrustmaster is aware and working hard on the fix. Consequently, they plan on releasing a new driver soon. I don't...
I'll add a couple floats at the end of the structure (replacing some mExpansion area) with this data. I'm not currently 100% sure that the info is...
Thanks for the report. Yeah, we noticed this random collection of cars recently as well; I'm not precisely sure when it got broken but future...
That's pretty much how it works, except it's deriving those percentages from the Total3Session<x>Scored variables. If the first one is 24 and the...
The only thing this does is makes sure that your current steering lock (including any speed sensitivity or other setting) is enough to point in...
Mr. Kirk's earlier post indicates he was running 930 without issue. And I still don't know how it would get *worse* with 946, which has quite a...
Surprising that you would get this in 946 but not 930, unless you significantly increased the number of opponents you are racing against. But...
I just tried the same thing on the machine Joe references above. My results weren't too far off yours - accelerated time would actually cycle...
To Noel: CPU usage. What we're really measuring for both the green and purple bars is what percentage of the time are we not sleeping. In the...
(You call it pink, I call it purple, regardless it starts with 'p' for physics!) The purple bar shows what percentage of the available time is...
You might want to try it regardless. But we haven't noticed any issues with relatively newer chips here.
It's fine if the green line is maxed out. It usually is, unless you're using a Max Framerate cap, or some vsync setting. For everybody else,...
Well, I'd probably try to compare them if I were you (offline with a bunch of AIs if necessary). There are potential speed-ups in 64-bit, but I...
Next build will have something for #1.
Nevermind. I believe we've identified the problem determining the class of the vehicle. Unfortunately you'll have to wait for the next build ...
That's sort of what I'm wondering. Can anybody check what the "MULTI Allowed Vehicles" setting is on both the client and server after running one...
Thanks for the reminder on #1, I might be able to improve this in the short term. I'd like to work on #3 and #4, but this weather stuff is on hold...
A quick idea: I think those Log10's are supposed to be natural logs in the documentation, but again I don't have time to go through all that right...
I don't have time to look at the first one right now, but I know the second answer off the top of my head: those ratios comes from the "Roughness"...
No they won't.
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