What racing series, from what period of time, you would like to see in rFactor 2? It might be your personal preference and/or something essential...
So, Maxwell rev.2 is out already. Anyone getting one in the near time? I am curious, what will be fps difference 970 vs 780 and 980 vs 780 Ti.
I couldn't find any info regarding how much VRAM rF 2 consumes on max. details on 3 monitors. Could somebody with such a setup check for me VRAM...
I created this thread to not make any more offtopic in the original thread for T500RS... so, let's continue. Wow!!! I never had any idea the...
I have a problem with Dev Mode B240. I can't load RealRoad profile, regardless if it was created in normal rF 2 or in Dev Mode. I put the name,...
Can't tell if that is valid on other tracks... on Poznan, there are some places with "holes", like in a forest on the left between T3 and T4 (two...
First things first, so, here's my rig: - i5 2500k @ 4,5GHz - 8GB RAM - GTX 580 1,5GB VRAM @ stock speeds (772/2000) Yesterday I bought a GTX 770...
Can't tell for how long the issue is there but in the Build 240, Time Scale option does not work at all. No matter what multiplier I set, it...
C6R GT2 (and most other GT2, GT1 etc. class cars, by the way) a feature which cuts off fuel supply for a period of time, when an upshift occurs....
I'd like to see a possibility to set, which car settings are beeing used and should be visible in the garage screen. For example, in cars I am...
Here's an example: I created a profile named "abrakadabra" with my own keyboard/wheel mappings. Now, I've changed one of my keyboard mappings and...
We have it in normal mode and it would be nice to also have that view option in DevMode.
When do some changes to my car setup when beeing on track, like brake balance, when I get back to the garage, all my changes are reverted back to...
Sort of a wish by also a question - can ISI work on water/wet surface shaders more, to achieve such level, like in TDU 2 for example? What we...
Basically, current view for all mirrors comes from one point of view (POV). That is ok for middle mirror, but it won't work for side mirrors. Why?...
Noticed that in the previous build and I see it still exists in the current, B85. The issue is simple to reproduce. Just pause the game, note...
Some materials on tracks created by ISI are not defined in tdf files (or are defined incorrectly), so there are some major and/or minor issues...
Not something I'd see on top of the "to do" list, but having an implementation of a brake pressure regulator for rear brakes (which limits how...
Possibility to: 1. Refer to a given instance more than once 2. Nested upgrades 3. Define dependencies, restrictions and alternative options...
That's something I was struggling already in rF 1 and it looks like nothing has changed in rF 2. Car parts visible in spinner/showroom are aligned...
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