You say the tests were done on default setup. If you need stronger brakes and lock the front wheels, increase brake pressure to 100% in the setup...
I don't see any wind tunnel data here in this thread. Just a mention of a YouTube video.
What I can say, is that obviously we can't share any data we work with. Besides, discussing single L/D value for a car with different aero...
It's all about setting up correct FOV
Thanks guys for the feedback. There's a mistake in aero of the front dive planes, and we are also looking again, if there's anything else to fix....
Initially they were using 7 speed, but then switched to a different, 6 speed gearbox, which is what you have in rFactor 2.
Yes, S7, S8 and S9 are dry weather compounds, and P2 is for wet weather.
Then ask a clear question, and I will try to help. I commented a request to release cars with open physics files. Files, that may contain...
I think there are already more than enough types of cars in rFactor, with open physics files, to use for educational purposes. And if you want...
I used to use 0.5% for my T500RS. Value taken from Wheel Check. With values too high, are going to have those finest FFB details bumped up. Which...
@bears switch to swingman cambera and look at the tyres. Are they look like completly flat? If so, and you are still on DX9 version, then you need...
I think the spread is quite wide with default AI, so it should work nicely for both slower and faster drivers. Lack of a dedicated talent file...
AI is too fast mostly because of a straight line speed, and also a bit in fast corners. We will address that for sure.
@Stan Yes, CPU impact will be higher and we have to remember, some users have their PCs spec'd at around our min. requirements. Higher rates...
Our physics has a base frequency of 400Hz and that applies to most of stuff, but some parts of the code run at a higher rate - TGM tyre model runs...
Treat our pushrods as coilovers. Their inner side mounts don't change their location in relation to the chassis. What you see in the file, for...
Reaction time means, how fast you react to external 'inputs'. But it doesn't mean, you register those inputs with your senses, with the same...
Exactly that. Also, with 120/144Hz unsynced, tearing will be greatly reduced (down to almost non existant), compared to 60Hz unsynced. Even...
But this is OSW related thread and you posted settings for a Fanatec wheel :-)
nVidia user with 8 Levels in rFConfig? That's probably Level 6 then.
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