Does that mean that the AIs don't pit for fuel or tyres if it isn't absolutely necessary? In rF1 I had some endurance races on the Nordschleife...
I guess it is the same time of day, but the position of the light pole seems to be different.
Well, for me other cars never making a mistake or hitting each other comes closer to real racing than the rFactor AI does...
spline mapping only worked correctly for me, if the track was one single object and all segments welded. Maybe that's your problem?
In rFactor that was the option for importing paths from another AIW file, I guess it's the same in rFactor 2?
I hope this includes their ability to make proper use of slipstream. I was a bit disappointed seeing the AIs still braking down behind a slower...
Well, are you really serious with that? What you see on this tyre is just rubber, Formula One cars pick up after the race to get a bit heavier and...
It's not symmetrical.
Hey guys! Could you please give us some information about the damage- and repair system of rfactor 2? Especially in endurance races, I often...
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