I doubt there is any other circuit with similar history... ;)
Set it to always the same :) You can drive in the rain. But it's very difficult to make decisions if you try to judge weather by what you...
Weather is poorly visualized - there's nothing wrong with your graphics setting. I don't use dynamic weather in rF2. I'd love to, but it makes no...
I've made a similar reflection checker once :) One of things that have put me off from working on new shaders - I need the engine to give me...
I think it's in ISI's best interest, so I wouldn't worry. No, the LOD mechanism is unrelated to GPU. The only thing I see that could mask the...
It's probably unrelated - when you roll backwards on the grass then you're probably looking at a lot of dust left by your car. That dust is what...
I think the discussion is running in circles - everythng we now talk about was discussed on page 1 :) If the sound engine does its job right - it...
That also says something about manufacturer - they don't care much about licensing their brand. I can understand that - hosting an F1 race costs...
It's like saying rFactor 1 is like Unreal Tornament 3, because both run on DiurectX 9 :) There is graphics / sound API or middleware (DirectX,...
I'm not sure what to make of it. On one hand it sound like "if ISI would build Daytona nowadays, it would be different". On the other hand, Tim...
My biggest issue with most fan made superspeedways is the modelling of transition zones. Jacksonville has the same problem - very artificial,...
It's the distance between us and the simulated world - there is lag needed for calculations, rendering and FFB. Even having the most realistic sim...
Yeah, I also remember Davey Rocket and Johnny Turbo :)
Some works towards wet racing can be seen in changelogs of recently updated cars or recently released builds. There were a few mentions about...
Adding more shadows in rFactor 2 would cause a performance hit, unless you would redesign the engine. If you compare, gMotor has evolved over...
Some say it's an oval. Some say it's a triangle. All we know, it's called "eedway". I don't suppose fictional track would be "infamous" :) One...
As Jeremy Clarkson would say: Some say 42 is the answer to The Ultimate Question of Life, the Universe, and Everything. All we know, it's 43.
When working on shaders for rF1 I made a tool to gnerate 3D grass. Here are the results: LINK - Nogaro by Pixsim. Grass alone had performance...
Not a problem - I just want to avoid the usual direction of such threads, when people talk about engine sound samples. I want the sound engine...
A bit unexpected, but a great news :) C6R was instantly my favorite car in rF2 so I was hoping to try it out with updated tires some day. Well,...
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