Well you could open the GMTs in an hexeditor and get the information needed. It's a bit complicated but it will work.
Importing gmts won't teach you how to model for yourself. If you want to learn modeling look in the internet. There are more then enough tutorials...
I wrote that more from a car perspective. On the track modding side there might be more changes. But still the biggest problem for me is the new...
The packaging system isn't the cause of the lack of user generated content. While it's not perfect it's not that big of a problem. In the...
How does that fit into car modding?
If you still need help here are the settings we use for the IFM windshield: Shader: Cube Map Specular T1 Source Blend: Src Alpha Dest Blend: Inv...
I think we've got enough modelers in our community. We just have to be willing to improve so we can get the best out of a given polycount.
Well for DDS: as far as I know it gets decompressed in realtime. One way to "save" memory usage and still get higher resolution meshes would be...
Use "Src Alpha" and "Inv Src Alpha" for the transparency. Then adjust your diffuse textures alpha channel. Black is completely transparent, white...
I guess every car needs an unique geometry because of the damage model. Also I never heard that models could be compressed in memory. I guess it...
As soon as your driving in a full field it makes a huge difference. But it's not just the first LOD. I think the following LODs are even more...
The pCARS models have a 55k tris limit for highest LOD (except for their ultra high detail stuff). That's without the cockpitview model. But they...
Well if you can't manage to create a model that looks like it's real life counterpart within 60,000 tris then it's more a problem of someones...
Well a ultra high poly model won't look great with a diffuse only shader ;) Polylimits are really important and FPS are important as in the end...
Interesting topic. I worked a lot on the IFM performance in the last few days as it wasn't that good. I looked at the pCARS polylimits and tried...
@Salajutsu: I doubt ISI will write drivers for AMD... I guess what Tim meant was that ISI has to optimize their engine or their shaders to get a...
Why should a developer use these tools in public? How many serious developers do you know that give any registered member in their forum the...
http://www.eng.auburn.edu/~dmbevly/mech4420/vehicle_params.pdf Measured inertia data for some vehicles.
We started a quick survey on steering wheels an their steering angles: http://devblog.ctdp.net/2012/08/swheel-survey/ Would be nice if you would...
Just appears in showroom and replays. Ingame it's fine.
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