Sorry to hear that. Take your time; and hope you're back up and running soon...
Hello, Please feel free to send the relevant information to info@roguesystemsim.com Just fair warning--I'm not in a position that I can...
I've known Max since 2005 when I first started working with ISI, and I've enjoyed our many conversations over the years. It is truly amazing to...
I assume this was meant for the rFactor forums, so I moved it...
Hi. There will be computer assistance to handle the more low-level tasks. However, for the computer to take-over IT has to manipulate the systems...
Thanks all. Going to try and give this my best go :) If you're interested in a little more, the sound designer for RogSys (his name is Michael...
Tim is actually a big fan of space-sims in general, is more the point. I think, based on discussions we've had, that he sees a particular value in...
You can TRY to delete all the waypoints of the pit path, save, reload, and try a new pit path (be SURE to make a back up BEFORE you do this). If...
Hi, Luc was asking me about this--here's what I came up with: Looking at the image, my assumption is that the garage path is too far away from...
I kind of mention this in the tweaks section. The only time you really NEED to tweak these would be if the cars are having trouble with a...
Yeah, sorry guys. I completely forgot the garage paths when I wrote that tutorial. The info I sent to Tim should get you what you need. Good...
Yeah, sorry. Michael is my first name. I used that during the Kickstarter because I wanted to maintain some separation between ISI and myself....
I did say I was planning a new version. In fact, at one point I was modeling the LONG layout that was never built for the first version. The track...
Here's a MAX file showing the Belgium clock hands and how they are named/animated. This SHOULD get you going in the right direction. And,...
I'd have to think about this, and how best to approach it. Obviously, time is a HUGE issue right now (as always). But beyond that, it would have...
Hmmm--not sure on this one. As long as the track has proper lines and corridors, and as long as you have flag rules ON, it SHOULD work...
Actually, sounds can be placed using the camera editor now, and their locations are stored in the layout's camera file. Yes, sorry--I still need...
You ALSO need to make sure at least one track object has a T1 material applied to it named "sectormat". That material should use the track map as...
Hi all, We thought we'd take a moment or two to update you all on the current state of rF2 tracks, both released and yet to come. First, let's...
I'm not quite sure why this isn't working. But, I know that: Diffuse 1 = map channel 1 Diffuse 2 = map channel 2 spec and mult stages = map...
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