There's been no purposeful dumbing down of ffb. There are a few issues we are working through. Some settings are being removed which don't need to...
I would use ibl glass shader, and put some subtle normals in there so that you adjust the range of the reflections, a straight flat plane won't...
Sebring has the wec pitlane
Ah I recall now that we fixed it at azur by adjusting where the probe is placed. Didn't realise it was such an issue on old tracks sorry. At this...
Afaik we fixed this ages ago
Above 65k verts you will have problems per object (this includes unique verts for uvw). What is sensible for splitting beneath that depends on...
This should be fixed in the release candidate branch which was just updated.
Apologies for not making this thread earlier, last month we released the new release candidate showing of the new online experience to rFactor 2....
Yes but then the blend line is not respected
Looking at this I'm interested to how you think you can fix it @Manfredk2 ? As it seems to be a code issue.
Ensuring you have at least a second to respond when it just becomes a cut is a good idea
He already attached the log. Thanks for the report we have had another report similar and it looks like an unintended side effect of another fix...
Can you get a video clip of it please?
Do you have the rfmini.dmp from the crash? Thanks
Do you have a link to example content? Thanks
Didn't limit the headlights value in case we allow more in the future Broadcast stuff is all in the UI, under one of the controller pages...
https://docs.studio-397.com/developers-guide/development-tools/maps-converter
Just a small note that due to some maintenance we had to roll back the forum database to its state this morning. All posts since then have been...
your mesh might be too big. try cutting it up into smaller pieces.
There has been a few minor fixes to a few things graphics related. I wouldn't expect to see a huge change in performance though in general. Happy...
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