yes indeed . . . known issue . . . have now found a fix . . . will be included in next update . . .
there is a back button on top right to go back out of showroom . . . full screen works same as before . . .
guys having crash after isi screen . . . set to 'borderless' in config . . . worked for me at least . . .
am working on a few improvements . . . aiw included . . .
the m2's are lapping at around 1:31 @120% what are your lap times ?
updated to v1.02
-reworked track to [hopefully] stop certain cars snagging on the surface
-increased lods for some objects popping up with some...
nothing . . . just straight out of the tin . . . so to speak ;)
okay cheers . . . have reworked those areas but will double check ;)
change log . . .
March 761 1976 v2.06 - Corrected collision box
thx . . . one good thing come out of this is rediscovering the march 761 . . . such a great fun drive :D
aye . . . if you load it up with a green track you'll see how it looks with no real road . . .
then with real road set any visible build up will...
update on steam . . .
v1.01 . . .
reworked track mesh . . .
added pitlights . . .
you are right . . . track limits are the white lines and by default when the track corridors are generated they stop at the inside edge of the...
yes . . . been working my fingers to the bone reworking the track mesh . . . almost there i think ;)
aw . . . you tried to take a shortcut :p . . . afaik its not just a case of exceeding track limits that gets you a cut track warning . . . its if...
thank you Tommy . . . you are clearly putting in a lot of work on this and it shows :)
aye . . . couple of verts sticking up from the physics mesh . . . all fixed now . . .
will be having some serious words with the test team...
okay . . . not seen that will try to replicate . . .
sure your car didnt throw out the anchor ? :D
yes . . . it is fixed . . . also after watching multiple videos and looking at even more pics never saw any pitlights . . . but tonight i found a...
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