car roster class by class
maybe it could be useful for online leagues too
(and you could edit .ods file adding drivers name, ect..)
.pdf table (print friendly :) ): Link
.ods Libreoffice spreadsheet: Link
A question about Class and Category attribute.
As i saw, in car selection list categories are listed by alphabetic order like this
For AC we already have places were we can find a lot of tutorial step by step, materials and help for modders...
"we’re looking forward to bringing an updated competition format for you all to take part in. Details will be posted shortly!! "
"The UI itself...
It's like driving a modern F1 car on a paved road
A lot of "micro kicks" on ffb
We need a 3d road mesh by scratch, not old gpl/rf1 poor road mesh conversion
Use rf2 cars on poor 3d mesh track is like to use a modern f1 car on...
just tryed 510 SSS and 510 v.0.16 update
thanks for your work dazzer, but i notice a big problem.
with old versions force feedback was ok, very...
I think for future
rf2 will be the only simulation open to modders
Good news for us
Unfortunally for me this mod has a very wrost ffb effects.
I wish they don't use project cars arcade physic
There is one guy very expert of 3d modelling on rf2
He release in little time...
I think there aren't problems
authors will be happy if someone can help fixing bugs :)
i don't know how many cars there will be in final 1954 endurance mod
the wip version have 60 cars
and the 1967 endurance mod...
You want to create the historic layout?
Or short modern?
In first case, great 1959 shot:
I think s397 know from months sergio's project
But they aren't too many interested in this kind of contents
Please, release this jewel when you...
As i remember
I think it isn't dx11 optimizated (?)
Btw this is official thread:...
Separate names with a comma.