This is a mistake; as the name implies the physics mesh is the one to be driven on. Ideally you would: - make a new mesh or subdivide the visual...
no, but it goes more or less like this: 1. Read the dev guide and have the cheat sheet handy...
Yes... 3DSimEd Going over the basics, you need use the "import as objects" option and import all your gmt files into a single 3dsimed tab. I dont...
Textures are assigned through the material editor, assuming this is an unpacked mod sitting inside it's dev mode folder. There might be other...
chat gpt is a search engine, it doesn't know anything that's not already written on the internet. with that in mind, asking advice on discord...
yeah, not quite the feature being discussed but it works
i want to be pedantically clear that i dont want the spawn points to be replaced across the board, but rather the option to do either.........
Why would this be the case? We're on whish list land here; if we had the ability to choose were to spawn the cars in a session then surely we...
Play around with the ambient value. results will vary depending on the shader and textures
read please
Eh, it might speed up creating the base text files for mods (maybe filling out dozens of veh files for skins?) but i doubt it would be useful for...
You cant compare UBS, or any game with a diferent engine for that matter, to rf2. There are some common ways of optimizing things but even these...
Newer cars look so much better than they ones made 1-2 years ago so that could be a factor, but also perhaps the new sound engine, when used to...
Strictly speaking for rf2, id choose the card with more vram, whether it is a TI model or not. Other specs wouldn´t matter that much cause the...
lol what? pretty sure tyre volume is by design and very much not a bug, but he could provide a video himself or post any of the other available...
and they already do discounts
oh thats.... weird, hopefully a bug from the scripts and not the material editor
You can override the shader in the material editor too, so you dont need to export anything but a simple map at first then assign the other...
isn't it possible to use s397's material editor after exporting the gmts?
pretty sure historic versions would also involve a license fee for the studio besides the modeling work, so it wouldn't be an expansion but rather...
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