I managed to get it working how i want but the main issue is that i have to generate a new vehicle file for each skin. this means that it will...
The lines on there should be on the power of the car itself by default the car should eat out fuel on its own. you could make the fuel to be...
I decided to split the veh files to seperate ones for each skin. is there a limit to the length of the VEH file names? @redapg As i have to...
yeah im just thinking the most intelligent way of doing it so it wont mean people have to have seperate skins for the added cars lets say i have 2...
so what is the way to get them to be selectable by user? a skinpack? or just generating a sepearate vehicle file for the carmodels? and assiging a...
So that i would have skins that people can pick for the cars without resorting to wcextra instances without having to use a skinpack for the mod
well you could make the torque curve to be basically flat and start to degrade at higher rpm and to simulate battery wear you can just use the...
So it means that when i package and make people install the mod the mod already comes with extra skins for the cars that are pickable on the skin...
I have sorta of a problem that i dont know how to preinstall carskins with a mod im making so people have access to the skins already existing on...
I have been tweaking the sounds again for the mod and i noticed that most of the cars had a loud transmission whine on them so i decided to fix...
So if youre wondering the mod is not dead yet. i have just taken some time off as i spent around 6-7 months working on the mod continuously and i...
I took a look at the code at the turbocar physics and i wrote it in similar way. but the main culprit seemed to be that the turbocar had 2 extra...
Now the thing is that the turbocar runs a similar code and its graphical offset works straight out of the box with the same code. this bug seems...
So i have somewhat of a peculiar problem with graphical offset. its just not working for some reason. it does work on other cars but not on this...
Okay i added some bumps to the roadsurface. So the next task should be improving the performance. i did the vertice merge on the main roadsurface...
Yeah that would work probably. i mean the assets are from GPL, RACE07 and RF1 to begin with. The main issue is that i have no idea how to remove...
interesting. i wonder how that became a thing on the PNG textures. the PNGs should not so how should i fix this? the subdivision is its own thing...
Okay i decided to find the problem with the performance problems on the track so i think i will deploy a proper update to the track where i will...
Okay so i took most of the month off from working on the mod and worked on my novel for the time being and other stuff like that. However i did...
Well i could adjust something else but i got workable results out of that you could ofc explain to me how to do it better but the issue was really...
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