Is there a way to take control of the backfire trigger? At the moment it seems to just go off after heavy engine braking but I want to control the...
I have an issue with a DD1 base where the desktop spring will not turn off when in the cockpit. The spring is still active after turning ffb to...
How many degrees of rotation should the tyre blur textures be at different speeds? My own method was to take one wheel rpm and assume that we are...
Please delete - I have not asked the right question
In the Aero section of the spreadsheet, there is little calculator for coefficient of drag. It looks like this: Frontal Area 1.17 Drag Cd...
I'm stuck with ai that can shift gears instantly. This doesn't look right because the real cars have a certain 'shift time' and it can be seen in...
Something that has plagued my modding experience in Rf2 is the fact that the default car in the spreadsheet is exported with seemingly the wrong...
Here's how to create sound mods for official content. I don't go in any detail here about how to create an sfx file and car sounds - that is...
Thanks to the discoveries of @philman into the possibilities of using the upgrade.ini file to make changes to the audio of official mods, I've...
Where are the spindle positions defined and how do I change them?
The doppler effect is way over exaggerated when a car passes by a spectator camera. It just looks (sounds) wrong. There's a player.json setting...
Is it just me or the Nords way smoother than before the shader update?
Now the thing is, S397 seem to have done a fabulous job on the RF2 website. Take a look here and imagine that this is the in-game car selection...
I'm not very keen on the new grass implementation. Silverstone, Spa, Nords, Portland - seemingly, they all share this flat, garish green, which...
Are we able to induce a vacuum between the throttle and intake valve? I'm building a turbo engine and I am expecting to see the pressure drop...
Since buying this car I was disappointed to find that the force-feedback suffers from grainyness (just like the free Radical SR3 did). No other...
[MEDIA] Found this gem of a video whilst learning about how the sound works in RF2, and it made me realise how much RF2 misses the mark when it...
I've been working on this display for a bit longer than would be considered normal. It has some really useful features like a FFB/clipping meter....
A simple config file which changes the audio mix and the way some of the sound is generated:...
I've noticed that the wet ground reflections work fine for the middle portion of the view, but the perriferals are a mess and seem to be...
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