do you plan to visually represent and simulate (loss of grip) dirt accumulation on tires?
This is why I don't go to those forums ;)
do you plan dynamic dust and dirt accumulation on cars/windshields in the near future?
(You might call it "real car" ;) )
when will the glass shader on cars be updated to reflect the sun?
Better tire shaders would also be nice. Are they car specific?
How about smoking flat-spots?
Great idea, Paul! If you put it in the devblog thread, they might consider that ;)
The tire shader is too shiny on Formula Pro cars.
do you plan something like "initial track dampness (percentage)" in session settings in the future? It'd be great to have a (somewhat)...
It's the same for me with the physics engine. What's the point in updating the cars before physics engine overhaul? Updating the cars means no...
It won't be wise to update 50+ cars and tracks if you are not finished improving all graphics related parts of the software.
Great to hear about improved track loading time.
A 'cancel loading track' button would also be nice to have :)
Sorry. Is it possible to have separated graphics options saved for each track to maximize graphics quality for each one in the future? Like the...
Do you plan to have track specific game options? We can say that tracks are kind of un-optimized. (You can always make the better tracks worse to...
Why is water spray dark in rF2?
The hangar is not even pretty :) I hate that unrealistic shiny floor.
Yeah, that's the problem...
It was clearly stated couple of years ago in a roadmap that the cloud system would be redone. Be patient.
Licence is missing, I guess..
So they'll be all undriveable. Great :D
When I drive the Ferrari, I have 30 fps at the race start. Any other GTE cars: 60 fps. It shouldn't happen with the same LOD, I guess.
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