All strapped in[ATTACH]
It's been awhile, but we're still hard at work behind the scenes, shown by our super rigorous driver animation testing:
We'll be sure to...
Monza is default content in GTR2
24h Spa 91 had a few liveries someone could do on these cars
Plus a ton of other M3s as usual, just needs a GT-R to tie it...
How likely is it to catch fire or have the wing suddenly fall off?
Also say hello to our new Twitter account too, for people who prefer that platform:
The mod's really good, the only issue I can find is that that AI seems to overdrive the cars in to tighter turns, usually meaning the AI S397...
Not necessarily I think RF2 randomly assigns performance per session if there's no talent
Don't worry guys, we're still alive and moving forward with our 1999 American Endurance Championship. Covid was a bit of a set back for everybody...
That was at Dijon
Hey Tommy, I was just having some issues with the M3 AI rolling over curbs and being a little unstable through longer turns:
We'll be sure to give you a little bite when we've got some more major progress
Not that I know of
This was before really strict homologation requirements, so there were a lot of differently developed cars between the teams
We've been delaying in-game implementation until the S397 documentation comes out, but we've been plugging away with modelling in the background:...
Noticed that the talent files didn't seem like they were working and decided to look through the .mas
The .RCD should be named "WTCC16-17" both...
The mod could definitely use an .RCD file for driver talent too, it's really hard to get a good AI race without it
It seems that the classic layout of Silverstone doesn't have any AIW pathing for a pit entrance, theAI just run around until their cars conk out...
So I was playing with Tommy78's new DTM pack and noticed that his .RCD file doesn't seem to be recognized by the game, here's the two files if...
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