Have you tried putting the animation slider back to zero before exporting?. I had something similar and that fixed it.
The problem in dev mode is:
in the spinner.gen you have Historic Challenge\EVE_EAGLE
In the gen file you have Historic...
Thanks for developing this Lazza.
Exactly the same with 2011.
Same with 3DS 2011. Gets stuck doing something with normals.
Works okay for me.
Well if you read the document you should have seen this line:
To help visualize the tyre, on the left side under the [Quasi Static Model]...
Working for me now. Thank You
The problem looks one too many brackets
Thanks Yoss. I followed your instructions and all went well.
Same as Lazza
From the ptool tutorial:
"Note that the final fuel tank location is still taken from the HDV"
Do you have Add Z Buffer checked. Mirrors work perfect for me any track any car I've done.
Try using the shader No Lighting Tex 1.
There is this line in the player file:
Old Tire Model="0" // Only works in Dev builds, drive with old tire model
I haven't tried it but it looks...
You'll find the trace file in "x:\Program Files (x86)\rFactor2\ModDev\UserData\Log".
It doesn't use the my documents folder anymore for the...
Have you deleted the contents of the shader folder. I had the same problem but everything was blue.
Delete the contents of the UserData\Log\Shaders folder and all should be fine.
Use this line:
FuelPressureClockwise=1 // 0 = counterclockwise, 1 = clockwise (this is obviously the default)
Another workaround is to change the name of the rfm in the player.plr file.
Game Description="gt2.RFM" // The current rFactor game file (*.RFM)...
Separate names with a comma.