crazy long track load times now...
it seems like the simplest of requests yet it has been ignored since the inception of the UI
Seems to work ok in official cars but in at least 3 mods changing engine mixture in car causes a crash to desktop with latest release candidate....
I think one could make the argument that RF1 was not a finished product when development was stopped...but I understand your point.
RF1 was I think one of the most modded simracer out there...but this only happened after ISI stopped development. This in turn provided modders...
The odd thing is if you had track IR when RF2 was dx9, mirror tracking with head movement was implemented...so much for progress.
same mod and with a stockcar mod as well, I didn't think to try official cars.
changing engine mixture in car causes a crash to desktop....stable version ok
FYI: The gray bar issue with the quest 2 is a result of v.25 of the PC software. Rolling back to v.23 fixes the problem.
anybody have any clue why this gray washed out band progressively appears at the bottom of image (quest 2 + steamvr)
Joined an open server (GT3) only to find out that 15 items were to be downloaded. I know one could make the argument that an open server should...
[ATTACH] I get this error in release candidat load[ATTACH]ing a track that works fine with the previous build
perhaps it is the parameters in the opencomposite.ini that is messing you up. Mine works fine with this;
Alot of people have commented about the new UI actually, most easily fixable bugs have largely been ignored over the last few months that the ui...
...upper left, that kind of double headed icon is where it is at
crashes in VR, menus are all white, no text
they should qualify new ui as well
NEW UI ; still with unfixed bugs from way-back :)
Is the option to go back to old UI still available...Please tell me it is still available...
Present here as well, very subtle though, I don't really see it unless I look for it.
Using new UI and opencomposite.
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