Online race with 16 people.
I'm very lucky that Joan helped me so l changed all shaders of racesurface to PBR.
l'm using temporary rdt for checking because l don't have "substance designer" ...
l did overwrite UV 2ch for now.
it looks good
1~4 are already used.
Should l overwrite one of them ?
l unwrapped UV for rdt to 12ch then l changed map channel of stage3 to 12.
Is it not good ?
Thank you Joan. l realized l have misunderstood stage 4 and slot 4.
GMT output was successful. But rdt doesn't work ...
l changed some Materials to PBR.
Did l fail unwrapping UV ?
Roaddetailmap doesn't work.
Can anyone make textures for PBR ?
There are 5 multi materials in scene material. l think none of them are used by"racesurface_02".
So l have to use MultiMat which contains the...
it contains 24H layout.
l converted GMTs to FBX with 3dsimed, then l change materials to Gmat(all shaders are T1)[ATTACH]
Thank you, Joan. l know l can use Material editor for PBR. But l don't know about UV unwrapping with 3dsmax...
If it’s ok with you, please help me...
l got 3dsmax(for student) and was trying to change road shaders to PBR.
But l couldn't. l gave up.
fix "REFMAP0" "scoretower" "white tire mark"
max vehicle up to...
Is everyone welcome ?
If it can be done with Blender , l will fix
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