do the buildings behind load / are visible?
Of course it's only beta, and anything can change.... but using the new UI there's a generated loading screen of the track from the aiw.....
When the new UI takes over the loading screens are gone...
Getting this problem too over the last week. I'm not running VR
Make sure you are working in meters in blender, export in meters.... then should be good
Same Rsoul I used to race at SRGP?
Pretty sure it's because the track is a figure 8 and crosses over itself, even though it doesnt touch
So... I'm new to scratch builds and using 3DSmax and MMTools.
I've not usually had a problem adding track edges using the terrain tool but now I'm...
We are aware that there's a kerb bug at Sveg, but not sure what's causing cars to flip yet.
Might be the undercar shadows glitching... trying to fix!
Currently working on both. Scratch build will take a while as we are in our infancy.
Thank you. However we can't take credit for the main layout. New tracks incoming!
Awesome feedback. Thank you!!
We didn't change the amount of polys on the track surface. And probably need to learn more about real road.
Not really a good work around when nobody else is pitting.
Even if the flatspot effect wasn't so harsh would be a savior
someone can shunt you and you slide... causing flatspots
I get that this is realism, and I think the flatspot feature is awesome.
Alot of us, if not most, when we are driving our sunday league...
Sorry all, new to this!
I've installed the script to Blender.....
I have a model with the materials applied...
I should now be able to export to...
So more than 3 years on.... does 3dSimed do the job now?
Building in RTB, importing to 3dSimed then exporting out...
Thanks guys, gotta work now but will have a good look at this later!! thank you
Separate names with a comma.