You could try removing everything but the road, let the the ai drive, and add things back until it crashes, then you would know for sure.
You might have auto-pitlane on. Also, try setting a reset ffb button in the game, I set mine to Q, then press that whenever you enter the car. You...
Yes, there is literally nothing...
Closing because people keep posting ripped stuff.
I don't know how in 3dsimed. You might need 3ds max or blender.
You need to make sure everything on each corner of the car has the same pivot point. So tire, rim, hub, etc, need the same. I think your crashing...
There isn't, it's just the way they are right now.
Turn it off, that's the issue. Or at least, should be.
You could try a free script called Glue by itoo software.
You still need to export with gmotor materials, but you can use the web material editor to set everything up.
It has nothing to do with packaging, the venue name in the gdb needs to be the same.
It's set in the tracks reflection settings.
The pivot for the tires needs to be the centre of the tires, and every other object that is in the same instance as the tires needs to have that...
Is there a package directory on the bottom of that page?(I can't remember) Make sure that's pointing to the right place.
This talks about it.
More info here:...
You also have the object paint tab of the graphite modeling tools in max, and you can paint crowds easily with that.
Did you read and follow: https://docs.studio-397.com/developers-guide/cars/car-art/rain-effects-and-windscreen-shaders-for-cars
He is one of the people who did the update for the stock car.
Just make the skid marks non collideable,non hat, and a decal, otherwise, when you drive over them, you'll feel a bump, and you don't want that.
Separate names with a comma.