Thank you for the update Apex Modding ;)
Toggle the fast path to visible, my guess is you will then see the problem.
Perhaps it isn't the texture causing the effects you describe but instead how it is mapped/tiled to the mesh :rolleyes:
starting at joesville with no aiw means that you will start at point 0,0,0 . . . because this point is under the track you will start with no...
after having this happen in new 218 install with T5's I tested all the stock cars and it also only happens with FR 35's as perplex says . . ....
I am hoping that this may help in some way to find what is going on with the car sounds in 218 . . . :confused:
Tested all the stock isi cars,...
tried creating an aiw from scratch in build 218 and actually there are no visible waypoints as I drive round or when completed a lap . . .
The origin of this track is clearly Codemasters :rolleyes:
good to hear . . . thx for the info on the aiw . . .
VisGroups=(38) works for me . . . as in Joesville scn . . .
have not tried creating anything with rf2 aiw editor yet . . .
in rf1 after creating main / pitlane path you need to 'find corridors' and save...
ok . . . good . . . not that then . . .
can you post a pic of your track folder . . . that is 'installed\locations\1.0\*your track*' please
perfect thank you Luc . . . right now the learning curve is pretty steep . . . thanks again for helping to go up another [small] notch :)
Thanks . . . that's 1 question answered . . . in my track there is no light emitted onto the track or any trackside objects from the omni's . . ....
superkolos . . . did you include a properly named and linked tdf file in your package ? :rolleyes:
Separate names with a comma.