BeamNG.drive damage would be sweet
i agree, a improved damage system with realistic effects would be huge for rf2 setting it apart from the competition in the realism department.
sure it's not Heat FX Fade Speed ?
yeah, you would think having the buggiest sim out there would be enough motivation to make fixing these bugs your number one priority.
well, the last i checked no other sim has better FFB, tire model or physics.
and this dude agrees.
BTCC cars for me....
you can try going back to version 1109 dx9 in steam rf2 properties / betas
ACC is new rf2 is like 6yrs old, not fair comparison. Will see when rf3 and AC2 come out, then it's fair comparison.
that does look good.
is there any ui speedometer and gear shifting information or something to give me info when driving cars that have nothing. like the tcrf2r for...
these are cool looking, nice mod. Rf2 just keeps rolling on....
yeah, i noticed seating at 0/0 isn't correctly positioned on some models.
Why waste a whole page on just fuel?
Why not put electronics here too. Less pages the better, i think. Basically if you can condense it, do it....
the rebuilt Nascar tracks look good, wish they'd rebuild Mid Ohio, Road America, Lochdrummond, Norisring.
but mods keep improving every year so... I'm sure one day a mod will be the best car/track in the sim.
yeah, no mods no go.
well, will see. i just don't know if that engine can deliver rf2/AMS driving pleasure. Visually have to see more for me to go WOW, it's a step up.
visually what do you guys think ? It's got better lighting "more sunshine looking" but truly not much better graphics. I am pretty sure reiza will...
it's coming this month and it's going to be better than AC,Iracing,ACC,PC2,RR, did i miss any?:)
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