What has this got to do with the Radical DLC? Perhaps post this in it's own thread if you have all the problems solved?
Don't worry.... he must be bored from being in Reiza forums all day that he needs to do the sim vs sim rubbish.
Thanks for the new content.
Top job on the track so far. Any more GT tracks in the works? There are classics from the first 2 games :)
Check other games to see if it's just rF2. Build ID 5059369
You don't need a code
But what about <thing not mentioned in the update>????
A drivable conversion is easy..... a good one will take time. Sometimes it's better just to start from scratch.
Might wanna remove those logos.... Sony will C&D yo ass :D
You need to download a net framework thing?
No monthly fee. Lots of cars and tracks are included with the base game. DLC for certain cars and tracks are sold separately.
Thanks for the update, hope all the team is safe and well.
Looking forward to the new content and updates when they arrive.
Will it be on Steam workshop?
There's ya problem then. Find the object that texture is applied to and comment it out of the SCN.
noticed a file called "Config_DX11.ini"?
Send me a PM
Community complained about £15 A YEAR for online subs model when ISI first released game.... Community complain about price of DLC constantly......
Yeah this is probably VR specific as I rarely run the game out of it now. This may be a shader issue or something. Maybe one car has FPS hungry...
The transitions going into some of the banked corners is a bit rough. Testing with the S397 1976 F1 car can make some of the track mesh look too...
Separate names with a comma.