My First MOD (Imported from AC)

Discussion in 'Car Modding' started by darcidm, May 4, 2019.

  1. darcidm

    darcidm Registered

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    MOD running with 2019 physics.
    Part of the problems I had were related to the physics I was using and also due to a conflict with another mod. DRS I solved with Instance name REARFLAP

    But some problems continue.

    Mirrors
    They are not working. It shows the texture I used, with L and R. The virtual ones are also not shown. I used material name "MIRROR"
     
    Last edited: May 29, 2019
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  2. Coutie

    Coutie Moderator Staff Member

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    They need render target checked in the material settings.
     
  3. Bernd

    Bernd Registered

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    That
    And i remember that the 3dsmax 2012 converter did have a bug, where that happened.
    Maybe you use an older Plugin Version, because i think i have seen that it was fixed with the latest Plugin Version.
    And the used texture is the Mirror.bmp?
     
  4. darcidm

    darcidm Registered

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    Thank you for all the help have given me.

    I solved the mirrors with Render Target True.

    But since I still have problems, I need more help.
    The reflection in the car has changed a lot, and several times during a lap. The change is very abrupt.
    I believe the problem is in this MOD. I have tested others and it does not.

    [​IMG]

    [​IMG]
     
    Last edited: Aug 8, 2019
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  5. Bernd

    Bernd Registered

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    If you again upload your current version and send me the link by the private conversation, i can look into it.
     
  6. Coutie

    Coutie Moderator Staff Member

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    Reflections are set by the track, and your own graphics settings.
     
  7. darcidm

    darcidm Registered

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    I believe it to be a very high reflection of the track and also in my car.
    Looking more closely at other MODs, there is also a bit of change in the same points on the track.


    Can you use the same parts of the wheel in another car of different size without moving the pivot point?
     
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  8. darcidm

    darcidm Registered

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    Hello!

    Following with my first MOD. So far I've imported 5 teams.
    How to make the steering wheel texture less opaque. I would like some reflection, maybe some shadow.
    Can I do this with a shader? Which?
    Maybe edit the texture in 3ds max. How to make?

    If they have tire rubber textures, or a link, I'd like to improve the ones I have.

    upload_2019-8-1_10-17-19.png
     
    Last edited: Aug 1, 2019
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  9. darcidm

    darcidm Registered

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    upload_2019-7-31_22-17-3.png

    upload_2019-7-31_22-18-40.png

    upload_2019-7-31_22-20-3.png
     
    Last edited: Aug 1, 2019
  10. darcidm

    darcidm Registered

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    I need more help.

    The cars are taking off when they hit the rumble.
    I believe the problem is in the objects. If I use physics in another MOD it works fine.
     
  11. Lazza

    Lazza Registered

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    @darcidm What does your collision body look like?
     
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  12. Coutie

    Coutie Moderator Staff Member

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    Probably the underbody(or undertray, near the top of the file) points in the hdv file.
     
  13. darcidm

    darcidm Registered

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    It's the collision file that is causing the errors.

    How do I solve this?

    I used this.

    upload_2019-8-18_11-22-20.png
     
    Last edited: Aug 18, 2019
  14. Coutie

    Coutie Moderator Staff Member

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    Well, you can remove it and have the game generate one for you.
     
  15. darcidm

    darcidm Registered

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    Does the game generate a collision file?

    Explain it to me.
     
  16. Coutie

    Coutie Moderator Staff Member

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    The game generates one, I don't know what else to say about it.
     
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  17. Lazza

    Lazza Registered

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    If you make your own, it should look like a tub you could race down a snowfield. No wheels, no wings, no nosecone, no details.
     
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  18. darcidm

    darcidm Registered

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    I want to change the information on the steering wheel LCD.

    The CockPitInfo file looks like this:

    LastLapFont=ACFL_FONTLCD.bmp
    LastLapBackground=acfl_lastlapbkg
    LastLapScale=(0.8,2.5)

    At motec.gmt, the material is LASTLAPBKG and the shader is DashboardElementShader

    I want to see the current lap in real time.

    What do I need to change?
     
  19. Coutie

    Coutie Moderator Staff Member

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    I don't know if there is a current lap. You could just try CurrentLap... instead of LastLap and see if it works.
     
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  20. Bernd

    Bernd Registered

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    As far as i know, only LastLap and BestLap are supported to be used in cockpit gauges.
     
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