MOD running with 2019 physics. Part of the problems I had were related to the physics I was using and also due to a conflict with another mod. DRS I solved with Instance name REARFLAP But some problems continue. Mirrors They are not working. It shows the texture I used, with L and R. The virtual ones are also not shown. I used material name "MIRROR"
That And i remember that the 3dsmax 2012 converter did have a bug, where that happened. Maybe you use an older Plugin Version, because i think i have seen that it was fixed with the latest Plugin Version. And the used texture is the Mirror.bmp?
Thank you for all the help have given me. I solved the mirrors with Render Target True. But since I still have problems, I need more help. The reflection in the car has changed a lot, and several times during a lap. The change is very abrupt. I believe the problem is in this MOD. I have tested others and it does not.
If you again upload your current version and send me the link by the private conversation, i can look into it.
I believe it to be a very high reflection of the track and also in my car. Looking more closely at other MODs, there is also a bit of change in the same points on the track. Can you use the same parts of the wheel in another car of different size without moving the pivot point?
Hello! Following with my first MOD. So far I've imported 5 teams. How to make the steering wheel texture less opaque. I would like some reflection, maybe some shadow. Can I do this with a shader? Which? Maybe edit the texture in 3ds max. How to make? If they have tire rubber textures, or a link, I'd like to improve the ones I have.
I need more help. The cars are taking off when they hit the rumble. I believe the problem is in the objects. If I use physics in another MOD it works fine.
If you make your own, it should look like a tub you could race down a snowfield. No wheels, no wings, no nosecone, no details.
I want to change the information on the steering wheel LCD. The CockPitInfo file looks like this: LastLapFont=ACFL_FONTLCD.bmp LastLapBackground=acfl_lastlapbkg LastLapScale=(0.8,2.5) At motec.gmt, the material is LASTLAPBKG and the shader is DashboardElementShader I want to see the current lap in real time. What do I need to change?
I don't know if there is a current lap. You could just try CurrentLap... instead of LastLap and see if it works.