Why does it come up like this in game? The materials in 3DSimED are identical to Sao Paulo (which is where I'm "borrowing" it from) In 3DSimED everything looks fine But then when I load the game I figured out what it is, it's the tyre marble texture, but why is it always loaded like that and all over the track? I gotta change some setting but don't know what.
Only thing I can see is that the material name should have the _WET suffix, ie your material name should be ROAD01_WET.
@SL1DE The road gmt.'s (with real road shader applied) always need to have "racesurface" as a prefix in the naming. Example from scn. file: Instance=racesurface_track_Gardner_01 { MeshFile=racesurface_gardner_01.gmt CollTarget=True HATTarget=True } And of course @Goanna is also right with the WET suffix.
Yes, and also don't forget to add "Deform=True" for each racesurface instance in the .SCN. Instance=racesurface_track_Gardner_01 { MeshFile=racesurface_gardner_01.gmt CollTarget=True HATTarget=True Deform=True }
Ah, ok so I just need to rename the gmt to racesurface_name_xx.gmt and it should fix it? And I'll also rename the material to ROAD01_WET just to be sure. First time doing tracks. xD Edit: never mind previous edit, everything is fixed now. It's also a bit bumpy, would that be the 3D Model itself? So I'd need modelling software to smooth it out? I suppose I can't do that in 3DSimED?