Why does my road look messed up in game?

Discussion in 'Track Modding' started by SL1DE, Jul 29, 2019.

  1. SL1DE

    SL1DE Registered

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    Why does it come up like this in game? The materials in 3DSimED are identical to Sao Paulo (which is where I'm "borrowing" it from)

    In 3DSimED everything looks fine
    road3ds.jpg

    But then when I load the game
    GRAB_007.JPG

    I figured out what it is, it's the tyre marble texture, but why is it always loaded like that and all over the track? I gotta change some setting but don't know what.
     
    Last edited: Jul 29, 2019
  2. Goanna

    Goanna Registered

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    Only thing I can see is that the material name should have the _WET suffix, ie your material name should be ROAD01_WET.
     
  3. philrob

    philrob Registered

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    perhaps you need to rescale the texture in the EDIT pane 7th Icon from left Scale UV
     
  4. Heikki21

    Heikki21 Registered

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    @SL1DE The road gmt.'s (with real road shader applied) always need to have "racesurface" as a prefix in the naming. Example from scn. file:

    Instance=racesurface_track_Gardner_01
    {
    MeshFile=racesurface_gardner_01.gmt CollTarget=True HATTarget=True
    }

    And of course @Goanna is also right with the WET suffix.
     
    Last edited: Jul 29, 2019
  5. Brent

    Brent Registered

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    Yes, and also don't forget to add "Deform=True" for each racesurface instance in the .SCN.

    Instance=racesurface_track_Gardner_01
    {
    MeshFile=racesurface_gardner_01.gmt CollTarget=True HATTarget=True Deform=True
    }
     
  6. SL1DE

    SL1DE Registered

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    Ah, ok so I just need to rename the gmt to racesurface_name_xx.gmt and it should fix it?

    And I'll also rename the material to ROAD01_WET just to be sure.

    First time doing tracks. xD

    Edit: never mind previous edit, everything is fixed now.

    It's also a bit bumpy, would that be the 3D Model itself? So I'd need modelling software to smooth it out? I suppose I can't do that in 3DSimED?
     
    Last edited: Jul 30, 2019

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