Released Latest Build Update rFactor 2 - 1.1112 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Nov 30, 2018.

  1. nonamenow

    nonamenow Registered

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    Did a heap of laps today and all was good.....Maybe unrelated to the new build.
     
  2. 1frey

    1frey Registered

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    Coz your specs are good. I am at the min. limit requirements. Maybe the new build is a bit more resource hungry only affecting low level systems. @Christopher Elliott can you confirm that?
     
  3. Lazza

    Lazza Registered

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    wmann above reported some stuttering and has a 2070 on an i7. There seems to be a lot of different reports at the moment, it seems unlikely S397 could confirm anything right now.

    Also @wmann and @1frey if you haven't already, try clearing your shaders and cbash: https://forum.studio-397.com/index....-simple-way-to-clear-shaders-and-cbash.55446/ (C3PO reported better performance after doing so in the Le Mans thread - worth a shot)
     
    Christian Wolter likes this.
  4. Ari Antero

    Ari Antero Registered

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    I have never used Aggressive Threading but this line seem to be default in Controller.JSON
    "Use thread":true,
    "Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
     
  5. Eletur

    Eletur Registered

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    First of all thanks for this update and the Le Mans DLC in particular! Really like it.

    I am not sure whether it has anything to do with the new materials/lighting update, but did anyone notice a visual sphere with open wheelers? Using the USF2000 (or GP3 mod) there are visible spheres located at the rear wings.
     
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  6. Lazza

    Lazza Registered

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  7. Balazs Floszmann

    Balazs Floszmann Registered

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    @Christopher Elliott pleeeeaaseeee...:(
    The RPM Gauge appears to be now broken on the Xfinity Series mod.
    It worked fine last saturday (15 June) and does not since the latest update it seems, comparing picture from the latest build and the older version (both pictures taken by @SRGP offline at the Sebring DLC track).
    Could it be related to the "materials & lighting" changes ? If yes, could other mods be affected ? Should the modders work on it or is it in the hands of Studio397 ?
    [​IMG] [​IMG]
     
  8. Depco

    Depco Registered

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    Any non Studio397 mod content is the responsibility of the mod author to fix. S397 can't work on any non licensed content.
     
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  9. SRGP

    SRGP Registered

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    It would be a satisfying answer if the changes brought in by the update was actually documented, in order for the modders to be able to fix the issue.
     
  10. Lazza

    Lazza Registered

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    I think the question was more whether there was a new issue S397 needs to fix, or the mod is using something old that no longer works and needs to be updated.
     
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  11. Christian Wolter

    Christian Wolter Registered

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    For me, the clearing of Shaders and cBash works and the Stuttering is Gone. Thanks!
     
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  12. delapecs

    delapecs Registered

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    +2
     
  13. Lazza

    Lazza Registered

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    @delapecs Have you tried clearing your cbash and shaders, as above?
     
  14. nonamenow

    nonamenow Registered

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    I've cleared mine and still have it. Not all the time though, it does it a few times then comes good again...rinse and repeat...Sometimes it's like join lag but no one is entering the server.
     
  15. delapecs

    delapecs Registered

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    Always delete Shaders and cBash on every update. Yesterday I was running 3-4 hours with my brother-in-law. The problems with sttutering started from about 2 hours, and we also suffered several server disconnections. It had never happened to us before. Perharps the logging system?
    My specs:
    i7-3770K 4,2GHZ
    16GB RAM
    SDD
    Nvidia GTX 1080 + GSync Acer Predator 34P
     
    Last edited: Jun 23, 2019
  16. Clemenca

    Clemenca Registered

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    Any infos about new update incoming right now?
     
  17. Christopher Elliott

    Christopher Elliott Registered

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    Latest Build Update rFactor 2 - 1.1112 Now Available!

    Steam Build IDs
    client: 3957575

    Changelog:

    - Fixed a depth ordering issue that showed up with the distant mountain range in Mountain Peak, an old ISI made track.
    - Fixed an issue with the transparent trainer being totally invisible.
    - Fixed a small bug that crept into the Pimax VR support we just added, causing issues on the cockpit rendering using Vive.
    - Small internal MAS library improvement.
     
    ede78, Corti, haunetal1990 and 14 others like this.
  18. Morbo

    Morbo Registered

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    This.
    It's also got some strange fast bump damper issues.
    BMW M8 GTE just glides over the tallest curbs/bumps, meanwhile 991 GTE feels like it has wooden springs no matter what you set the fast bump/rebound settings to.
     
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  19. Christopher Elliott

    Christopher Elliott Registered

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    Latest Build Update rFactor 2 - 1.1112 Now Available!

    Steam Build IDs
    client: 3970530
    dedi: 3970532

    Changelog:

    - Fixed lit signs not coming on at the right time of day (example brake marker signs at Le Mans)
    - Fixed some graphics glitches on old content
    - Fixed transparent trainer car not visible
     
    ede78, Jack Sorensen, Emery and 15 others like this.
  20. Christopher Elliott

    Christopher Elliott Registered

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    Latest Build Update rFactor 2 - 1.1112 Now Available!

    Steam Build IDs
    client: 3984482
    dedi: 3984485

    Changelog:
    - Cutting now results in a drive-through penalty (Severe cutting will still get a stop-and-go penalty)
    - Dedicated servers must be updated for this change to take effect
     
    Emery, Corti, jayarrbee36 and 6 others like this.

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